Design Considerations

  • programming impact on design
    • equipment, tools & fabrication space
    • meeting, course, workshop & social event space
  • accommodating multiple activities simultaneously
  • flexible is versatile philosophy
    • majority of furnishings are wheeled, but have a normal home
  • design for access, collaboration, visibility, cleaning/maintenance

Designing for shared use

  • open versus restricted areas
  • use & replace/remove responsibilities
    • bench-tops, tools, equipment, supplies & artifacts
  • “parking spots” for designated projects
  • assigned “cubicles”
  • project storage

Dirty Spaces, Clean Spaces, In-Between Spaces

  • dirty spaces
    • welding, grinding, & machinery areas (wood, metal, plastic)
  • clean spaces
    • wet labs, electronic benches, art/photo areas/lecture & meeting rooms
  • in-between spaces
    • open studio (design/assembly) area

Affecting Action via Space Arrangement

  • location of check-in
    • zoning by hazard level
  • group by activity & use
    • social &“draw in” areas should be near each other
    • arrange like materials by like materials

Zoning to maximize access


Source: Making Makerspaces